lecturer of 2022/2023 Spring semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Brief description of the course
Game definition and elements. Game classification and genres. The process of game design and roles. Game idea and concept. Player types and target groups. Gameplay. Core mechanics. Interactive storytelling and world. Game characters and UI. Paper and digital prototypes. Game specification.
The main focus is on game design. Students form teams and design games from idea to digital prototype. Theoretical aspects are integrated with practical assignments.
Learning outcomes in the course
Upon completing the course the student:
- has general overview about the aspects of computer games and have knowledge and skills in the field of design of computer games.