2D Graphics for Computer Games
Course code
old course code
Course title in Estonian
Arvutimängu 2D-graafika
Course title in English
2D Graphics for Computer Games
ECTS credits
approximate amount of contact lessons
Teaching semester
Assessment form
lecturer of 2019/2020  Spring semester
Martin Sillaots (inglise keel) tavaline kursus
lecturer of 2020/2021  Autumn semester
lecturer not assigned
Course aims
Obtain practical skills and theoretical knowledge in the area of 2D computer game graphics, design concept art and graphical 2D elements for game projects.
Brief description of the course
Introduction to vector graphics, basic tools and shapes. Advanced shapes and lines, basics of the design. Types and texts. Vector graphic effects. Color models, effects and composition. Scales and technical drawings. Introduction to raster graphics, basic tools and operations. Layers and selections. Masks. Color manipulation and layer modes. Raster effects and web graphics. Combining vector and raster graphics.
Independent work
1. Creating game objects with basic shapes.
2. Creating game character sprites with combining shapes and lines.
3. Creating game logo.
4. Creating 2D background images and adding atmosphere with colors.
5. Creating the map of the game world.
6. Creating pixel art characters.
7. Combining existing characters and creating new ones.
8. Roleplay – author in the game world.
9. Using raster effects for transfering photos into game backgrounds.
10. Making simple animations.
11. Assembling game scenes (map, back, characters and objects).
12. Creating game advertisements (posters, flyers).
Learning outcomes in the course
In the end of the course student is able to:
design vector graphic images;
manipulate raster graphic photos;
integrate vector and raster graphics;
choose optimal tools based on the task;
have an overview of terminology of computer graphics;
visualize ideas graphically.
Assessment methods
Presentation of game poster or prototype.
Martin Sillaots
Study literature
Maic Masuch and Niklas Röber - Game Graphics Beyond Realism: Then, Now, and Tomorrow
Ari Feldman - Designing Arcade Computer Game Graphics
Replacement literature
Adobe Creative Team. (2012). Adobe Photoshop CS6 Classroom in a Book. San Francisco, CA: Adobe Press.
Adobe Creative Team. (2012). Adobe Illustrator CS6 Classroom in a Book. San Francisco, CA: Adobe Press.
Bouton, G. D. (2012). CorelDRAW X6 The Official Guide. McGraw-Hill Education.
Koers, D. (2013). Picture Yourself Learning Corel PaintShop Pro X5. Boston, MA: Course Technology.
Graham, L. (2005). Basics of Design: Layout & Typography for Beginners. Clifton Park, NY: Cengage Learning.
Williams, R. (2007). The Non-Designer's Design and Type Books. Berkeley, CA: Peachpit Press.