2D Graphics for Computer Games
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Course code
IFI7319.DT
old course code
Course title in Estonian
Arvutimängu 2D-graafika
Course title in English
2D Graphics for Computer Games
ECTS credits
4.0
Assessment form
assessment
lecturer of 2021/2022 Spring semester
lecturer not assigned
lecturer of 2022/2023 Autumn semester
lecturer not assigned
Course aims
Obtain practical skills and theoretical knowledge in the area of 2D computer game graphics, design concept art and graphical 2D elements for game projects.
Brief description of the course
Introduction to vector graphics, basic tools and shapes. Advanced shapes and lines, basics of the design. Types and texts. Vector graphic effects. Color models, effects and composition. Scales and technical drawings. Introduction to raster graphics, basic tools and operations. Layers and selections. Masks. Color manipulation and layer modes. Raster effects and web graphics. Combining vector and raster graphics.
Learning outcomes in the course
Upon completing the course the student:
- is able to design vector graphic images;
- can manipulate raster graphic photos;
- can integrate vector and raster graphics;
- can choose optimal tools based on the task;
- has an overview of terminology of computer graphics;
- visualizes ideas graphically.
Teacher
Asian Hô
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