Design and Integration of Game Assets
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Course code
IFI7349.DT
old course code
Course title in Estonian
Mängu elementide loomine ja rakendamine
Course title in English
Design and Integration of Game Assets
ECTS credits
4.0
Assessment form
Examination
lecturer of 2023/2024 Spring semester
Martin Sillaots (language of instruction:English)
lecturer of 2024/2025 Autumn semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Course aims
The course aims to:
- provide an overview of the principles for designing audiovisual assets for digital games;
- introduce the key considerations in designing game promotional materials;
- equip students with the practical experience of creating original game assets and integrating them into a short finished game.
Brief description of the course
The concept of game assets. Asset design in the game development process.

Game storytelling: plot and world-building. Aesthetic styles: style book, color palette, atmosphere, aesthetic emotions.

Character design: story-driven and art-driven approaches. Emotive aspects of character design.

Game environment planning and design.

Low- and high-fidelity prototyping.

Sound design and game music.

Game promotional materials. Poster design. Game trailer.
Learning outcomes in the course
Upon completing the course the student:
- has an overview of what game assets are and how they are produced;
- is able to locate the necessary resources to master specific asset creation tools;
- has an understanding of the conceptual principles underlying the design of audiovisual assets in games;
- is able to create game original assets and integrate them into a playable game.
Teacher
Mikhail Fiadotau
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