Design of Game Logic
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Course code
IFI7345.DT
old course code
Course title in Estonian
Mängureeglite kavandamine
Course title in English
Design of Game Logic
ECTS credits
4.0
Assessment form
Examination
lecturer of 2024/2025 Autumn semester
Peadar Charles Callaghan (language of instruction:English)
lecturer of 2024/2025 Spring semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Course aims
Goal of the course is to provide examples and generate ideas for designing gameplay and core mechanics for compute games. Course will provide knowledge and skills in designing game logics, rules and interactions.
Brief description of the course
Topics covered:
1. Introduction and big picture of game design
2. Gameplay (game challenge and actions), theoretical framework, analysis of existing games and design workshops
3. Theory, analysis and design of game core mechanics
4. Game Balancing
5. Game design patterns
6. Level design and prototyping
7. Game design documents - specification
Learning outcomes in the course
Upon completing the course the student:
- can find and analyze game elements that are needed for increasing players’ engagement;
- achieves skill to design game challenges and activities;
- is able to design game rules and balance them;
- is able to demonstrate gameplay and core mechanics through non-digital prototypes and game documentation.
Teacher
Martin Sillaots
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