Math and Physics for Games
Course code
old course code
Course title in Estonian
Mängu matemaatika ja füüsika
Course title in English
Math and Physics for Games
ECTS credits
Assessment form
lecturer of 2021/2022 Spring semester
Mikhail Fiadotau (language of instruction:English)
lecturer of 2022/2023 Autumn semester
lecturer not assigned
Course aims
The objective of this course is to learn math and physics concepts related to game programming.
Brief description of the course
During the course we gonna go in depth into mathematics, where we view vectors, matrixes, quaternions and how to use dot product, cross product, inverse matrices and so on. By understanding mathematics we can apply it to physics laws of motion were we look at forces (like gravity and others) and impulses. Additionally we cover topics like particle physics, mass-aggregate physics, rigid-body physics, collision detection and contact physics.
Learning outcomes in the course
Upon completing the course the student:
- is ready to formulate equations for moving game objects, recognise collisions and build physics based games.
Roman Gorislavski