Math and Physics for Games

Course code

IFI7334.DT

old course code

Course title in Estonian

Mängu matemaatika ja füüsika

Course title in English

Math and Physics for Games

ECTS credits

4.0

Assessment form

assessment

lecturer of 2021/2022 Spring semester

Mikhail Fiadotau (language of instruction:English)

lecturer of 2022/2023 Autumn semester

lecturer not assigned

Course aims

The objective of this course is to learn math and physics concepts related to game programming.

Brief description of the course

During the course we gonna go in depth into mathematics, where we view vectors, matrixes, quaternions and how to use dot product, cross product, inverse matrices and so on. By understanding mathematics we can apply it to physics laws of motion were we look at forces (like gravity and others) and impulses. Additionally we cover topics like particle physics, mass-aggregate physics, rigid-body physics, collision detection and contact physics.

Learning outcomes in the course

Upon completing the course the student:

- is ready to formulate equations for moving game objects, recognise collisions and build physics based games.

- is ready to formulate equations for moving game objects, recognise collisions and build physics based games.

Teacher

Roman Gorislavski

The course is a prerequisite

Study programmes containing that course