Learning Game Design
Course code
old course code
Course title in Estonian
Õppemängu disain
Course title in English
Learning Game Design
ECTS credits
Assessment form
lecturer of 2021/2022 Spring semester
lecturer not assigned
lecturer of 2022/2023 Autumn semester
lecturer not assigned
Course aims
Course objectives:
1. Give an overview of theories, design and implementation of learning games;
2. Provide knowledge and skills of implementation possibilities of learning games in educational contexts;
3. Support acquiring necessary knowledge and skills for designing, developing, implementing and evaluating learning games in educational contexts;
4. Support acquiring necessary skills and knowledge for integrating learning design models, learning theories and learning game design.
Brief description of the course
Course is based on flipped classroom learning strategy – theoretical information will be acquired individually by reading study materials and watching recorded videos at home. The classroom sessions will be spent for teamwork and students’ presentations.

Theoretical aspects:
1. Nature of learning games (definition, taxonomy, game elements)
2. Examples of learning games and their use in education
3. Roles and processes of developing learning games
4. Concept of learning games
5. Game documentation

Practical activities (designing a learning games in teams):
1. Game idea and its integration with learning objectives and theories
2. Game logics (Gameplay and Core mechanics)
3. Game assets (world, characters interactive storytelling)
4. Prototyping
Learning outcomes in the course
Upon completing the course the student:
- has basic knowledge and skills related to learning game design, development, implementation and evaluation;
- understands benefits and drawbacks of game-based learning;
- demonstrates competencies to integrate different learning design models and theories with learning game design.
Martin Sillaots