Course title in Estonian
Course title in English
lecturer of 2021/2022 Autumn semester
Vladimir Tomberg (language of instruction:English)
lecturer of 2021/2022 Spring semester
lecturer not assigned
The objective of the course is to gain deeper insights into current research topics of serious and educational games and how this research influences the design of games. The course will introduce students into the use of design patterns that can be used to turn the research results into game design artefacts.
Brief description of the course
The course will cover the following topics. Each topic will be prepared by a small group of students and presented in the class. Each class that is prepared consists of a short introduction of the main concepts of the research topic, some research results, a small game intervention with other students that illustrates characteristics of the topic and a group exercise to develop game design patterns from presented results.
- Game Studies and the history of game related research
- Cognitive aspects of gameplay
- Emotional and Motivational aspects of gameplay, game experience, immersion and flow
- Creativity and creative thinking and gameplay
- Social and Community aspects of gameplay
- Serious games as persuasive technology and behaviour change
- Cultural and ethical aspects of games and play
- Gender issues in games and play
Learning outcomes in the course
Upon completing the course the student:
- acquires an understanding of the main theories and concepts in games research;
- acquires a basic understanding of game design patterns and how to turn research results into patterns;
- is able to read, analyse, criticise and present research results and how they were derived to fellow students in an understandable manner;
- is able to translate research results into design ideas.
Study programmes containing that course