Course title in Estonian
Mäng kui õpikeskkond
Course title in English
Games as Learning Environments
Assessment form
assessment
lecturer of 2024/2025 Autumn semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
lecturer of 2024/2025 Spring semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Course aims
The objective of the course is twofold. On the one hand, the course aims to introduce the key concepts and theories in the research on motivation, stress, and concentration in learning contexts. On the other hand, it seeks to connect these approaches to existing educational game design paradigms and practices.
Brief description of the course
Historical overview of motivation and stress research. Evidence-based approaches in motivational psychology and game-based learning.
Self-determination theory. Motivation-driven game design. Motivation and flow. The role of learner/player choice.
Achievement goals theory. Performance-approach and performance-avoidance goals. Learner typologies and player typologies.
Stress, performance, and creativity. Procrastination and learning strategies. Psychophysiological approaches to game design.
Learning outcomes in the course
Upon completing the course the student:
- has a basic understanding of key evidence-based approaches to learning motivation, stress, and attention, as well as of their importance to constructing effective learning environments,
- has an ability to apply these approaches to analyzing and designing educational games.
Study programmes containing that course