Cognition and Emotion of Digital Media
Course code
old course code
Course title in Estonian
Tunnetus ja emotsioon digitaalses meedias
Course title in English
Cognition and Emotion of Digital Media
ECTS credits
Assessment form
lecturer of 2021/2022 Spring semester
lecturer not assigned
lecturer of 2022/2023 Autumn semester
lecturer not assigned
Course aims
The course aims at introducing basic themes of human cognitive and emotional processes. Using this knowledge, students will critically analyze and shape multimodal experiences delivered by media and digital games trough assignments.
Brief description of the course
Topics to be covered in the course include (but not limited to):
- Spatial cognition
- Semantic cognition
- Memory
- Emotion theories
- Basic emotions, complex emotions, pain
- Neurophysiological basis of emotional processing
- Emotions elicitation
- Prosocial behavior, compassion and empathy
- Emotion - perception - cognition influences
- Dual process theory; Nudging strategies
Learning outcomes in the course
Upon completing the course the student:
- is aware of the - main principles of human cognition and emotion;
- is able to apply this knowledge in critical analysis of existing media content including digital games;
- is able to apply this knowledge in design/creation of media content including digital games.
Mati Mõttus
Additional information
This course is delivered face-to-face. Activities are organized in bi-weekly modules, each focusing on specific topics.
In order to successfully conclude this course, students are required to individually:
• Take part in all face-to-face and activities;
• Actively engage and deliver the results of 3 individual assignments; and
• Actively engage and deliver the results of 1 group assignment.