Design of Game Assets
Course code
old course code
Course title in Estonian
Mängu elementide kavandamine
Course title in English
Design of Game Assets
ECTS credits
Assessment form
lecturer of 2021/2022 Spring semester
lecturer not assigned
lecturer of 2022/2023 Autumn semester
lecturer not assigned
Course aims
The course aims to provide an overview of the tools and techniques used when creating game assets (sprites, backgrounds, sounds, etc) and promotional materials.
Brief description of the course
The course will comprise four contact sessions (4 hours each). The first contact session is a general introduction to the concept of game assets, followed by a brief tutorial on dialogue trees and another on sound recording and processing. The following two contact sessions will be organized as workshops focusing on 3D graphics and the Unity 3D game engine. The last session will be dedicated to students’ final presentations and peer feedback. Additional lectures, posted online, will be assigned for individual work.
Learning outcomes in the course
Upon completing the course the student:
- gains an understanding of what game assets are and how they are produced;
- is able to locate the necessary resources to master specific asset creation tools;
- is able to apply their skills by creating either a game trailer or a prototype.
Mikhail Fiadotau