Course title in Estonian
Course title in English
Interaction Design Methods
approximate amount of contact lessons
lecturer of 2019/2020 Spring semester
õppejõud on määramata
lecturer of 2020/2021 Autumn semester
lecturer not assigned
To obtain basic knowledge about principles and methods of interface and interaction design. To familiarize the students with the interaction design process and to develop group work skills.
Brief description of the course
Introduction to interaction design. Personas. Scenario-based design. Involving stakeholders in the participatory design process. Concept mapping. User stories. Low fidelity prototyping techniques: paper prototyping and wireframes. Testing the paper prototypes. User interface design patterns. User interface prototyping: tools and techniques. Developing user interface prototypes.
Independent work is based on group project and individual assignments. Results of the group project must be posted in a public weblog. Individual assignments are based on criticizing the design artifacts made by other groups.
Learning outcomes in the course
Understands the design process of software user interfaces;
Is able to choose appropriate methods for involving stakeholders in the design process;
Is able to write personas, scenarios and user stories;
Is able to create and test paper prototypes;
Is able to develop detailed user interface prototypes according to usability principles and design patterns.
The exam grade consists of following components:
- interaction design project done as a group assignment (90%);
- individual assignments (10%).
teadur Hans Põldoja
Põldoja, H. (2016). Interaction Design Methods. Retrieved from http://ifi7156.wordpress.com
The student must attend at least 80% of the lessons in order to take the exam.
All assignments must be completed at least 1 week before the exam.
Students taking the repeat exam must improve the group work and/or do the missing assignments.
Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3: The Essentials of Interaction Design. Indianapolis: Wiley Publishing Inc.
Cohn, M. (2004). User Stories Applied: For Agile Software Development. Boston: Addison-Wesley.
Snyder, C. (2003). Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. San Francisco: Morgan Kaufmann.
Crumlish, C, & Malone, E. (2009). Designing Social Interfaces: Principles, Patterns, and Practices for Improving the User
Experience. Sebastopol: O’Reilly Media, Inc.
Krug, S. (2006). Don't Make Me Think: A Common Sense Approach to Web Usability, Second Edition. Berkeley: New Riders.