Cognition and Emotion of Digital Media
Course code
old course code
Course title in Estonian
Tunnetus ja emotsioon digitaalses meedias
Course title in English
Cognition and Emotion of Digital Media
ECTS credits
approximate amount of contact lessons
Teaching semester
autumn - spring
Assessment form
lecturer of 2019/2020  Autumn semester
Aleksander Väljamäe (inglise keel) tavaline kursus
lecturer of 2019/2020  Spring semester
lecturer not assigned
Course aims
The course aims at introducing basic themes of human cognitive and emotional processes. Using this knowledge, students will critically analyze and shape multimodal experiences delivered by media and digital games trough assignments.
Brief description of the course
Topics to be covered in the course include (but not limited to):
- Spatial cognition
- Semantic cognition
- Memory
- Emotion theories
- Basic emotions, complex emotions, pain
- Neurophysiological basis of emotional processing
- Emotions elicitation
- Prosocial behavior, compassion and empathy
- Emotion - perception - cognition influences
- Dual process theory; Nudging strategies
Independent work
This course relies on a significant amount of independent work (individual and in groups) between sessions.
Learning outcomes in the course
After successfully completing the course students will be aware of the:
- main principles of human cognition and emotion;
- be able to apply this knowledge in critical analysis of existing media content including digital games
- be able to apply this knowledge in design/creation of media content including digital games.
Assessment methods
The evaluation will be based on the assignments done and the feed-back provided to other students. There will be 3 small assignments concerning analyses of the existing media or digital games from the perspective of the topics described in the course. The final project will be to design a new media or game experience demonstrating understanding of the course material.

Small individual assignment (x3, 60%):
- Assignment written summary done: 12%
- Presentation: 5%
- Feedback provided: 3%

Final Project: 40%
- Final Project written summary done: 24%
- Presentation: 10%
- Feedback provided: 6%

All assignments are compulsory and will be marked with grades A to F.
dotsent Aleksander Väljamäe, Mati Mõttus
Study literature
There will be a mix of recent book chapters, conference papers and journal articles. A few core readings:
Nass, C., & Reeves, B. (1996). The media equation: How people treat computers, televisions, and new media as real people and places.
Coan, J. A., & Allen, J. J. (2007). Handbook of emotion elicitation and assessment. Oxford university press.
Additional information
This course is delivered face-to-face. Activities are organized in bi-weekly modules, each focusing on specific topics.
In order to successfully conclude this course, students are required to individually:
• Take part in all face-to-face and activities;
• Actively engage and deliver the results of 3 individual assignments; and
• Actively engage and deliver the results of 1 group assignment.
Replacement literature
There will be a mix of recent book chapters, conference papers and journal articles. Please note that it is not possible to pass the course only on the base of replacement literature.