Game Industry
Course code
old course code
Course title in Estonian
Course title in English
Game Industry
ECTS credits
Assessment form
lecturer of 2021/2022 Spring semester
lecturer not assigned
lecturer of 2022/2023 Autumn semester
lecturer not assigned
Course aims
The aim of the course is to enable students to gain insight into the game industry, the basics of the game industry, its’ internal and external drivers, stakeholders. Also to introduce a variety of business models, strategies and their implementation.
Brief description of the course
The course of Game industry will cover following topics:
- Introduction to the game industry and business models;
- Game industry fundamentals and process model;
- Roles and jobs of game industry;
- Game marketing and project management;
- Game products and services, production model by the example of Creative Mobile -
- Game DevDays conference -
- IGDA Estonia gatherings -
Learning outcomes in the course
Upon completing the course the student:
- has knowledge of theoretical approaches to gaming as a business;
- is ability to analyze the business models;
- is ability to evaluate the potential of the games;
- insight into recent developments in the field of game industry.
Martin Sillaots