Educational Game Project
space
Course code
IFI7182.DT
old course code
IFI7182
Course title in Estonian
Õpimängude projekt
Course title in English
Educational Game Project
ECTS credits
4.0
Assessment form
assessment
lecturer of 2023/2024 Spring semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
lecturer of 2024/2025 Autumn semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Course aims
The purpose of the educational game project is to support the development of generic competencies and teamwork skills through solving an interdisciplinary problem in a team.
Course provides opportunities to implement and develop previously achieved knowledge and skills (in the framework of more theoretical courses) in practical settings.
Brief description of the course
Students form small teams (preferably from students from at least three different academic fields) and execute small projects aimed at solving an interdisciplinary problem. Teams report periodically the results of the project.

The course will cover the following topics:
• Defining a (educational) problem and providing a solution (learning game).
• Providing idea for new learning game and forming a team (negotiation skills, cultural and social competence, understanding and fulfilling role expectations)
• Implementing discipline-specific knowledge (research, conceptual design, instructional design, graphical design, prototyping, programming, marketing, etc.)
• Project management

Project result can be:
• Developing game prototype to fully operational software and testing the software with end-users.
• Development and execution of serious game based service and creating the user community around it.
• Implementation of existing game in the learning conditions and collecting learners’ feedback and analyzing the data.
• Launching and marketing an existing game on the global market. Collecting the statistics of use of the game and analyzing the metrics of the use.
If the project has a smaller scale or if the team is bigger, all previously listed aspects can be executed.
Learning outcomes in the course
Upon completing the course the student:
- correctly uses the basic concepts of interdisciplinary approach and project management in the collaboratively created project plan;
- create links between disciplines while planning projects and analyze the perspectives of other disciplines with regard to the solution chosen for the current problem;
- uses the skills of identifying and solving problems and time management while launching and implementing projects;
- uses discipline-specific knowledge newly acquired in the project to bring out its potential for cross-disciplinary implementation;
- participates effectively in teamwork during the phases of planning, implementing and defending the project;
- can track the project’s performance and effectiveness by critically assessing the activities and suggesting improvement measures;
- makes connections between her/his discipline and wider societal and inter-sectoral problems, discussing these issues in a well-founded way on different levels of action;
- analyzes her/his own and team member’s role, obligations and their contribution to the team’s activities in a self-reflective report..
Teacher
Martin Sillaots
Additional information
There is no mandatory prerequisites bit it is recommended to take first or to study in parallel some game design related courses like:
• IFI6099 Computer Games
• IFI7179 Basics of Game Theory and Design
• IFI7178 Design of Gameplay and Core Mechanics
• IFI7177 Design of Game Assets
• IFI7178 Design of Gameplay and Core Mechanics
• IFI7083 Learning Game Design
Study programmes containing that course
space