Course title in Estonian
Kasutajakeskse disaini meetodid
Course title in English
User-Centered Design Methods
approximate amount of contact lessons
lecturer of 2019/2020 Spring semester
õppejõud on määramata
lecturer of 2020/2021 Autumn semester
lecturer not assigned
To create opportunities for the development of theoretical knowledge and practical skills of user-centered design methods. To support the development of group work skills.
Brief description of the course
Introduction to user-centered design. Contextual inquiry. Competitive analysis. Personas. Scenario-based design. Involving stakeholders in the participatory design process. User stories. Concept maps, site maps and flowcharts. User interface prototyping: tools and techniques. Creating and testing paper prototypes. Wireframes. High-fidelity prototypes. Design patterns and interface guidelines. Usability evaluation methods. Presenting the results of design research.
Independent work is organized as a design project, in which the students work in small groups on developing the conceptual design and prototype for a specific application.
Learning outcomes in the course
Upon successful completion of the course, the learner is be able to:
- choose appropriate methods for involving stakeholders in the design process;
- critically evaluate the usability of existing applications;
- write personas, scenarios and user stories;
- create and test paper prototypes and high-fidelity prototypes.
Exam. The grade consists of the following components: practical group assignments (90%) and individual assignments (10%).
Põldoja, H. (2016). Kasutajakeskse disaini meetodid. Loetud aadressil https://ifi6094.wordpress.com
Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3: The Essentials of Interaction Design. Indianapolis: Wiley Publishing Inc.
Cohn, M. (2004). User Stories Applied: For Agile Software Development. Boston: Addison-Wesley.
Brown, D. M. (2011). Communicating Design: Developing Web Site Documentation for Design and Planning. Berkeley, CA: New Riders.
Snyder, C. (2003). Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. San Francisco: Morgan Kaufmann.
Krug, S. (2010). Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. Berkeley, CA: New Riders.