Navigating the Future: Immersive Technologies, Storytelling Methods, and Future Skills of Information and Data Science Professionals
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Course code
DTI7905.DT
old course code
Course title in Estonian
Tuleviku navigeerimine: immersiivsed tehnoloogiad, lugude jutustamise meetodid ning info- ja andmeteaduse professionaalide tulevikuoskused
Course title in English
Navigating the Future: Immersive Technologies, Storytelling Methods, and Future Skills of Information and Data Science Professionals
ECTS credits
6.0
Assessment form
assessment
lecturer of 2025/2026 Spring semester
Kai Pata (language of instruction:English)
lecturer of 2026/2027 Autumn semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Course aims
To develop the readiness of teachers and learners to use new technologies in planning the learning process, engaging learners, and making data-driven decisions.
Brief description of the course
Program content and learning environment combines learning, digital technology, and data-driven thinking; supports the development of creativity and critical thinking through storytelling and playful learning; provides experience in international cooperation in learning and teaching (with partners from Estonia, Iceland, Portugal, and Finland); develops the ability to use artificial intelligence and data analysis in the context of teaching, research, and educational innovation;
supports the development of future skills (digital competence, collaboration skills, information management, trust in technology).

Methods: Lectures, Observations, Comparative Surveys, Group Discussions, Storytelling, Brainstorming, Learning Games (digital learning games, serious games), using narrative and storytelling methods.
Learning outcomes in the course
Upon completing the course the student:
- explains how storytelling skills and playful learning strategies support learning and engagement;
- analyzes the digital readiness and potential of memory institutions and cultural organizations for technology-based learning;
- plans and tests the use of artificial intelligence and immersive technology in learning and educational games, participate in the creation of digital educational games;
- applies data-driven thinking in the development of the learning process and decision-making;
- works effectively in an international team and develops interdisciplinary collaboration skills;
- is able to assess and reflect on digital competences and future skills in the role of a learner and teacher, as well as the capabilities of memory institutions in technology-based learning.
Teacher
Merle Laurits
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