Research on Self-Regulation in Serious Games
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Course code
BFR7005.FK
old course code
Course title in Estonian
Enesemääratlemise uurimine tõsimängudes
Course title in English
Research on Self-Regulation in Serious Games
ECTS credits
3.0
Assessment form
assessment
lecturer of 2023/2024 Spring semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
lecturer of 2024/2025 Autumn semester
Not opened for teaching. Click the study programme link below to see the nominal division schedule.
Course aims
The aim of this course is for students to develop an in-depth understanding of research findings related to self-regulation in digital games. In addition, a focus will be on translating this knowledge into something that is usable for students’ present/future careers and/or research agenda.
Brief description of the course
A variety of topics will be covered and class members will take turns leading the discussion each week. Assigned articles should be read before coming to class, and students should have access to the readings with them to class on the days they are to be discussed. Session leaders will: (a) facilitate the class discussion by preparing discussion questions and, (b) present one additional outside empirical article related to the week’s topic.
Learning outcomes in the course
Upon completing the course the student:
- Understand and critique the current state of the research involving cognitive, metacognitive, and motivational variables that have been studied in serious game contexts
- Apply knowledge gained in the course in the development of new serious games, alteration of existing games, or in research that advances the field
- Apply knowledge and understanding gained in the course for application in current or futuure careers related to learning and/or serious games.
Teacher
John Nietfeld, PhD
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