Psychological Aspects of Game Design
Course code
IFI7333.DT
old course code
Course title in Estonian
Mängu kavandamise psühholoogilised aspektid
Course title in English
Psychological Aspects of Game Design
ECTS credits
4.0
approximate amount of contact lessons
26
Teaching semester
autumn - spring
Assessment form
assessment
lecturer of 2019/2020  Autumn semester
Triinu Jesmin (inglise keel) tavaline kursus
lecturer of 2019/2020  Spring semester
lecturer not assigned
Course aims
To provide a systematic overview of basic psychology that are relevant for game designers. Topics include basic-, developmental and educational psychology.
Brief description of the course
This course offers basic knowledge about human psychology with the emphasis on development, learning and teaching. Topics include cognitive processes and motivational-emotional processes development, interrelations, regulations and specialities in the context of developmental environment.
Independent work
Students will have to research all the topics according to a specific age group and develop a game concept for them at the end including the previous results.
Learning outcomes in the course
After the successful completion of the course, studends will have the knowledge of basic psychology: cognitive and emotional development; emotional regulation; social psychology; educational special needs;
Students are able to apply these knowledge in the process of developing games.
Assessment methods
To pass the course students have to provide several idepentent assignments and a final presentation about a game concept.
Teacher
Triinu Jesmin
Study literature
Soderstrom, N. C., & Bjork, R. A. (2015). Learning versus performance: An integrative review. Perspectives on Psychological Science, 10(2), 176-199.

Edgar Krull “Pedagoogilise psühholoogia käsiraamat” (2018) Tartu Ülikooli Kirjastus.
Replacement literature
The course cannot be taken based on replacement literature.