Course title in Estonian
Mängu kavandamise psühholoogilised aspektid
Course title in English
Psychological Aspects of Game Design
approximate amount of contact lessons
autumn - spring
lecturer of 2019/2020 Autumn semester
Triinu Jesmin (inglise keel) tavaline kursus
lecturer of 2019/2020 Spring semester
lecturer not assigned
To provide a systematic overview of basic psychology that are relevant for game designers. Topics include basic-, developmental and educational psychology.
Brief description of the course
This course offers basic knowledge about human psychology with the emphasis on development, learning and teaching. Topics include cognitive processes and motivational-emotional processes development, interrelations, regulations and specialities in the context of developmental environment.
Students will have to research all the topics according to a specific age group and develop a game concept for them at the end including the previous results.
Learning outcomes in the course
After the successful completion of the course, studends will have the knowledge of basic psychology: cognitive and emotional development; emotional regulation; social psychology; educational special needs;
Students are able to apply these knowledge in the process of developing games.
To pass the course students have to provide several idepentent assignments and a final presentation about a game concept.
Soderstrom, N. C., & Bjork, R. A. (2015). Learning versus performance: An integrative review. Perspectives on Psychological Science, 10(2), 176-199.
Edgar Krull “Pedagoogilise psühholoogia käsiraamat” (2018) Tartu Ülikooli Kirjastus.
The course cannot be taken based on replacement literature.