Course title in Estonian
Course title in English
approximate amount of contact lessons
lecturer of 2019/2020 Autumn semester
Brandon Marsh (inglise keel) tavaline kursus
lecturer of 2019/2020 Spring semester
lecturer not assigned
The aim of the course is to enable students to gain insight into the game industry, the basics of the game industry, its’ internal and external drivers, stakeholders. Also to introduce a variety of business models, strategies and their implementation.
Brief description of the course
The course of Game industry will cover following topics:
- Introduction to the game industry and business models;
- Game industry fundamentals and process model;
- Roles and jobs of game industry;
- Game marketing and project management;
- Game products and services, production model by the example of Creative Mobile - http://creative-mobile.com/
- Game DevDays conference - https://gamedev.ee/
- IGDA Estonia gatherings - https://www.facebook.com/IGDAEstonia/
All students are expected to prepare and present a seminar presentation as formative coursework.
Learning outcomes in the course
After successful completion the students will share:
- knowledge of theoretical approaches to gaming as a business;
- ability to analyze the business models;
- ability to evaluate the potential of the games;
- insight into recent developments in the field of game industry.
The course ends with the exam, but there will be no traditional final event. Although attending the GameDev Days conference can be treated as one of
such events. The final exam result will be based on total amount of points earned through the entire course for individual assignments.
Ernest Adams (2003) Break into the Game Industry: How to get a job making video games - https://cdn.preterhuman.net/texts/employment/Break%20Into%20The%20Ga me%20Industry%20How%20TO%20Get%20A%20Job%20Making%20Video %20Games%20-%20Ernest%20Adams.pdf
This course can’t be replaced with a literature.