Course title in Estonian
Õpimängude uurimine ja arendamine
Course title in English
Research and Design of Educational Games
approximate amount of contact lessons
lecturer of 2019/2020 Autumn semester
Vladimir Tomberg (inglise keel) tavaline kursus
lecturer of 2019/2020 Spring semester
lecturer not assigned
The objective of the course is to gain deeper insights into current research topics of serious and educational games and how this research influences the design of games. The course will introduce students into the use of design patterns that can be used to turn the research results into game design artefacts.
Brief description of the course
The course will cover the following topics. Each topic will be prepared by a small group of students and presented in the class. Each class that is prepared consists of a short introduction of the main concepts of the research topic, some research results, a small game intervention with other students that illustrates characteristics of the topic and a group exercise to develop game design patterns from presented results.
• Game Studies and the history of game related research
• Cognitive aspects of gameplay
• Emotional and Motivational aspects of gameplay, game experience, immersion and flow
• Creativity and creative thinking and gameplay
• Social and Community aspects of gameplay
• Serious games as persuasive technology and behaviour change
• Cultural and ethical aspects of games and play
• Gender issues in games and play
• Students perform independent research for one topic
• Students present the research in class
• Students write a report, including a summary of the design patterns
developed with other students in the class
Learning outcomes in the course
• Acquiring an understanding of the main theories and concepts in games research
• Acquiring a basic understanding of game design patterns and how to turn research results into patterns
• Ability to read, analyse, criticise and present research results and how they were derived to fellow students in an understandable manner
• Ability to translate research results into design ideas
Assessment – Students will choose one topic from the game research and introduce its concepts or empirical data to the rest of the class.
• Joost Raessens, Jeffrey Goldstein - Handbook of Computer Game Studies
• Karl M. Kapp 2012 - The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education.
• Wolf, J. P.; Perron, B. (Eds.) 2003 The Video Game Theory Reader.
• Erinevad teaduslikud artiklid mänguuuringute ajakirjadest ning konverentside kogumikest.
Students have to be present in at least 80% of the contact lessons