Course title in Estonian
Mängu sisemise loogika disain
Course title in English
Design of Gameplay and Core Mechanics
approximate amount of contact lessons
lecturer of 2019/2020 Autumn semester
lecturer not assigned
lecturer of 2019/2020 Spring semester
lecturer not assigned
Goal of the course is to provide examples and generate ideas for designing gameplay and core mechanics. Course will provide knowledge and skills in designing game logics, rules and interactions.
Brief description of the course
1. Introduction and big picture of game design
2. Gameplay (game challenge and actions), theoretical framework, analysis of existing games and design workshops
3. Theory, analysis and design of game rules
4. Level design and prototyping
5. Design of game specification
1. Gameplay: Challenges and actions
2. Core mechanics (rules) and Game balancing
3. Level design and prototyping
Analytical Assignments (in pairs):
1. Analyse of challenges of your favourite game
2. Analyse of core mechanics of your favourite game
Design Assignments (in pairs):
1. Design of gameplay for the game of Game Elements
2. Design analog (board/card/RPG) game (rules) based on your favourite game
3. Design game specification for a new educational game (idea, concept, gameplay, core mechanics)
1. Analyze of challenges of your favorite game
2. Design of gameplay for the game of Game Elements
3. Analyse of core mechanics of your favourite game
4. Design analog (board/card/RPG) game (rules) based on your favourite game
5. Provide idea for new learning game
6. Design game specification for a new educational game
7. Play and test game prototypes
8. Review Specifications
Learning outcomes in the course
In the end of the course students:
• Can find and analyze game elements that are needed for increasing players’ engagement.
• Achieve skill to design game challenges and activities
• Are able to design game rules and balance them
• Are able to demonstrate gameplay and core mechanics through non-digital prototypes and game documentation.
The course will end with the (pass or fail) assessment. For passing the course the submission of all individual assignments is needed.
Assessment of all individual assignments is based on following scale:
2 points – all conditions are met.
1 point – some of the conditions are met.
0 points – conditions are not met or the assignment is missing.
Assessment of the entire course is calculated as total of earned points. It’s compulsory to attend at least in 70% of classes (16 out of 23) and collect more then 70% of points (11 out of 16) for assignments.
The course is a prerequisite
Avaldatakse Google Classroomis
There are no mandatory prerequisted courses but IFI7179.DT - Basics of Game Theory and Design is recommended.
Study will take place in the format of lectures and computer lab workshops. Participation in classes and timely submission of home and classroom assignments are requirements for assessment. It’s compulsory to attend at least in 70% of classes (16 out of 23) and collect more then 70% of points (11 out of 16) for assignments.
Ernest Adams, Joris Dormans (2012) Game Mechanics: Advanced Game Design (Voices That Matter)