Digital Culture
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Course code
BFR7004.FK
old course code
Course title in Estonian
Digikultuur
Course title in English
Digital Culture
ECTS credits
6.0
Assessment form
Examination
lecturer of 2020/2021  Spring semester
lecturer not assigned
lecturer of 2021/2022  Autumn semester
lecturer not assigned
Course aims
While an exhaustive overview of what counts as digital culture or how digital culture is researched is impossible to give, this course aims to introduce students to both a cultural
studies(digital humanities) and social studies (media and communication research, media ethnography) approach to making sense of digital culture.
Active participation in the course should leave the students with an adequate overview of current definitions and relevant concepts of, some excellent recent studies about, relevant scholarly debates regarding and approaches to studying digital culture.
Brief description of the course
Detailed course´description is available in the syllabus that can be accessed on Moodle (course
“Digital Culture,BFR7004.FK” https://moodle.hitsa.ee/course/view.php?id=22604) available from October 25.The course starts November 1. In “Digital Culture” we will combine lectures (by multiple instructors), seminar discussions of readings and creative conceptual workshops to
make sense of:
­‐ digital culture, how it is defined, how it is historically situated in the developments of communication technologies, how it is often studied and what the central concepts utilized to discuss it in academic debates are
­‐ subcultures, identities and paralanguages of digital culture(s)
-­ groups, norms and practices of digital culture(s)
-­ forms, aesthetics, symbols and genres of digital culture(s)
-­ audiences, publics and communities of digital culture(s)
-­ currencies and capitals within digital culture(s)
-­ and speculate on the possible future trajectories in digital culture(s)
In doing so we will discuss various cultural trends, practices and phenomena like sharing, trolling&flaming, geek/cute and SJW cultures, selfies and fandoms, hashtags and mico­celebrities, and more. We will read relevant academic work (theoretical and empirical) on
studies of digital culture, discuss it, partake in creative workshops and lectures.
Learning outcomes in the course
Upon completing the course the student...
The student, who has passed this course will be able to discuss the following topics in an educated manner, well-­‐situated in extant literature:
• What is digital culture, how is it defined, how is it historically situated in the developments of
communication technologies, how is it often studied, and what are the central concepts utilized
to discuss it in academic debates?
• How to make sense of on utilize key concepts in studying digital culture(i.e. intertextuality,
remix, bricolage, virality, participation, collaboration, audiences etc)?
• What are the implications and relevance of data and datafication on cultural life?
• How are meanings made within culture(s) and how can it be studied?
The student will explore how digital culture phenomena (i.e. fandoms, gaming, selfies,
influencers)
are studied and what is being highlighted about them in relevant academic discussions,and be able to distinguish sensationalist, moral-­‐panic driven interpretations of these phenomena from nuanced, educated ones. The student will analyze how communication technologies impact
cultural practices, and their own everyday life, interactions and identities, and develop a voice
for addressing isuses and controversies of digital culture.
Course
Teacher
Katrin Tiidenberg, PhD
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